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Projector Rentals by Marcus Peterson
The rentals industry is huge. It was worth $4 billion in 2002 in the US. This industry is comprised of rental of automotive such as passenger cars; commercial and industrial equipment for industries such as mining and construction; and consumer electronic goods such as video tapes. ... The industry is characterized by uptown facilities locations and a vast inventory of audio visual equipment. ... Audio visual equipment consists of products that are used to transmit data, presentations and video.
All About DVD Part 4: DVD-Audio and SACD by Artem Chlegov
New sound formats: DVD-Audio and SACD When Audio-CD format emerged, most music producers and music lovers were absolutely sure that Audio CD provides the best quality sound possible and nothing else will ever be required. However, some audiophiles instantly refused to accept new Audio CD and... If such disk is inserted in generic Audio-CD player, it will be played just like any Audio CD, with all limitations of that format. ... Beside audio data, DVD-Audio disc is able to hold any type of DVD-Video data.
Popular Electronic Games - They Are Not Just For Kids Anymore by Royce Armstrong
Superheroes battle monsters and space invaders in fast action games. Players take on the role of these superheroes in epic battles. In other games players race cars, boats, motorcycles, helicopters and planes against villains and even less evil opponents to win high stakes races. ... They are sort of a wonderful combination of board games and comic books all rolled up into one medium with spectacular graphics and compelling audio. ... They decided to leave the development of equipment to play electronic games to other people.
The Game Audio Explosion - A Guide to Great Game Sound Part II: Music, FMVs and Audio Planning by Steve Kutay
V. MUSIC PRODUCTION A. THE UNDERSCORE – INTERACTIVE VS. FILM MUSIC Until recently, you simply could not compare game music to film music. Every aspect involved in their production, from budgets to performance, made it an impractical comparison. Today, these two media have a working relationship. ... sound designer(s), supervising/Lead sound designer, composer, audio director and audio programmer) 2. ... These include sonically treated work spaces, equipment, software and sound effects libraries that are compatible with the needs of your game.
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